About me
There’s a certain magic in tricking our senses to transport us to new realities. Whether it’s the thrill of a game, the enchantment of movies, the immersion of AR/VR, or the wonder of a theme park, these fleeting escapes from reality make us feel alive again. This idea has always fascinated me, along with the technical and artistic methods used to evoke such feelings. During my studies, I specialized in the more creative part of computer science: computer graphics and machine learning. In addition to my technical pursuits, I also have a strong interest in art, particularly sketching and painting. Therefore, I am deeply passionate about the intersection of technology and visual storytelling. My fascination lies in how these fields can be harnessed to create stunning visual applications that bring both real and imaginary worlds to life.
- Birthday: 20 October 1997
- City: Dübendorf, Switzerland
- Age: 28
- Degree: Master in Computer Science
Resume
Education
MSc in Computer Science
2021 - 2024
ETH Zurich
- Major: Visual and Interactive Computing, Minor: Machine Learning
- Semester Thesis at DisneyResearch Zurich: «Interactive Control in Frame Interpolation»
- Master Thesis at DisneyResearch Zurich: «Learned Keyframe Interpolation»
BSc in Computer Science
2016 - 2021
ETH Zurich
Bachelor Thesis at DisneyResearch Zurich: «Neural Rendering of 3D Characters: Person-to-Character Translation»
Matura
2011 - 2015
Kantonsschule Wattwil, St. Gallen
- Focus on mathematics and physics
- Final thesis «Faszination Achterbahn: Am Limit der Schwerkraft»
Practical Experience
Machine Learning Engineer
2025 - present
BetterPortrait, Rheinfelden
- Design, implement and optimize the image processing pipeline, combining research with production-ready computer vision solutions.
Co-Founder
2023 - present
TwoMoons, Zurich
- Co-founder of TwoMoons, an immersive board game bar. Designed and developed the guest experience, the venue’s technical infrastructure and conceptualized its overall design.
Machine Learning Intern
2024 - 2024
Framestore, London
- R&D on cutting edge machine learning models for the VFX industry
Research Assistant
2023 - 2023
Computer Graphics Lab, ETH, Zurich
- Labelling collected motion capture data
Capture Assistant
2022 - 2023
Advanced Interactive Technologies Lab, ETH, Zurich
- Organise and carry out capture sessions in the motion capture studio
Research Assistant
2020 - 2021
Computer Graphics Lab, ETH, Zurich
- Developing a Houdini plugin for deep sketch-based smoke simulation
- Research on post-processing for high resolution smoke reconstruction
Internships
2015 - 2016
Mack Rides, Waldkirch, Germany and Weiß Ingenieure, Freiburg, Germany
- Creating technical drawings with AutoCAD
- Final assembly of roller coaster vehicles
- Fatigue analysis for roller coasters using RSTAB
Publications
Rig-space Neural Rendering
Borer D., Yuhang L., Wuelfroth L., Buhmann J., Guay M. (VISIGRAPP 2021)
Deep Reconstruction of 3D Smoke Densities from Artist Sketches.
B. Kim, X. Huang, L. Wuelfroth, J. Tang, G. Cordonnier, M. Gross, B. Solenthaler (EUROGRAPHICS 2022)
Projects
TwoMoons
An immersive tcg & board game bar: from story development and early sketches to construction and the final space.
Game Lab - Circus Break
Circus Break is a 3D racing-style game for one to four players playing cooperatively as escaped circus animals riding unicycles through rush hour traffic. The game was a project for the Game Programming Laboratory Course 2020 at ETH Zurich.
HoloHue
HoloHue is a mixed reality application for controlling smart lights using the Microsoft HoloLens 2. The project was part of the Mixed Reality lecture at ETH Zurich in 2022.
Computer Graphics - Rendering Competition
As part of the Computer Graphics course at ETH Zurich 2022 we implemented a renderer based on Nori, that allows us to create realistic images using ray-tracing. At the end of the semester I was able to qualify for the rendering competition with my final rendering with the theme "out of place".