About me
I’ve always been fascinated by things that can pull you into a different reality like games, movies, or just really well-made visuals. That feeling of something being immersive or almost “alive” has stuck with me. Naturally, I gravitated toward the more creative side of computer science, focusing on computer graphics in combination with machine learning. Alongside that, I’ve always had a strong interest in art, especially sketching and painting, which shapes how I approach problems: in a more visual and intuitive way. What I find exciting about machine learning is seeing what becomes possible when you combine it with creativity. At the same time, the artist in me cares about control and intent, not just getting something to work, but shaping how it behaves. That’s what draws me to building systems that feel intentionally crafted.
- Birthday: 20 October 1997
- City: Dübendorf, Switzerland
- Age: 28
- Degree: Master in Computer Science
Resume
Education
MSc in Computer Science
2021 - 2024
ETH Zurich
- Major: Visual and Interactive Computing, Minor: Machine Learning
- Semester Thesis at DisneyResearch Zurich: «Interactive Control in Frame Interpolation»
- Master Thesis at DisneyResearch Zurich: «Learned Keyframe Interpolation»
BSc in Computer Science
2016 - 2021
ETH Zurich
Bachelor Thesis at DisneyResearch Zurich: «Neural Rendering of 3D Characters: Person-to-Character Translation»
Matura
2011 - 2015
Kantonsschule Wattwil, St. Gallen
- Focus on mathematics and physics
- Final thesis «Faszination Achterbahn: Am Limit der Schwerkraft»
Practical Experience
Machine Learning Engineer
2025 - present
BetterPortrait, Rheinfelden
- Design, implement and optimize the image processing pipeline, combining research with production-ready computer vision solutions.
Co-Founder
2023 - present
TwoMoons, Zurich
- Co-founder of TwoMoons, an immersive board game bar. Designed and developed the guest experience, the venue’s technical infrastructure and conceptualized its overall design.
Machine Learning Intern
2024 - 2024
Framestore, London
- R&D on cutting edge machine learning models for the VFX industry
Research Assistant
2023 - 2023
Computer Graphics Lab, ETH, Zurich
- Labelling collected motion capture data
Capture Assistant
2022 - 2023
Advanced Interactive Technologies Lab, ETH, Zurich
- Organise and carry out capture sessions in the motion capture studio
Research Assistant
2020 - 2021
Computer Graphics Lab, ETH, Zurich
- Developing a Houdini plugin for deep sketch-based smoke simulation
- Research on post-processing for high resolution smoke reconstruction
Internships
2015 - 2016
Mack Rides, Waldkirch, Germany and Weiß Ingenieure, Freiburg, Germany
- Creating technical drawings with AutoCAD
- Final assembly of roller coaster vehicles
- Fatigue analysis for roller coasters using RSTAB
Publications
Rig-space Neural Rendering
Borer D., Yuhang L., Wuelfroth L., Buhmann J., Guay M. (VISIGRAPP 2021)
Deep Reconstruction of 3D Smoke Densities from Artist Sketches.
B. Kim, X. Huang, L. Wuelfroth, J. Tang, G. Cordonnier, M. Gross, B. Solenthaler (EUROGRAPHICS 2022)
Projects
TwoMoons
An immersive tcg & board game bar: from story development and early sketches to construction and the final space.
Game Lab - Circus Break
Circus Break is a 3D racing-style game for one to four players playing cooperatively as escaped circus animals riding unicycles through rush hour traffic. The game was a project for the Game Programming Laboratory Course 2020 at ETH Zurich.
HoloHue
HoloHue is a mixed reality application for controlling smart lights using the Microsoft HoloLens 2. The project was part of the Mixed Reality lecture at ETH Zurich in 2022.
Computer Graphics - Rendering Competition
As part of the Computer Graphics course at ETH Zurich 2022 we implemented a renderer based on Nori, that allows us to create realistic images using ray-tracing. At the end of the semester I was able to qualify for the rendering competition with my final rendering with the theme "out of place".