About me
There is something magical about experiences that transport us beyond reality. Whether through games, films, interactive media or immersive technologies, I have always been fascinated by the way technology can create worlds that feel alive. During my studies at ETH Zurich, I specialized in computer graphics and machine learning, exploring how these fields can bring digital characters and environments to life. Since then, I have continued this journey in both research and industry, developing technologies that bridge creativity and engineering.
- Birthday: 20 October 1997
- City: Dübendorf, Switzerland
- Age: 28
- Degree: Master in Computer Science
Resume
Education
MSc in Computer Science
2021 - 2024
ETH Zurich
- Major: Visual and Interactive Computing, Minor: Machine Learning
- Semester Thesis at DisneyResearch Zurich: «Interactive Control in Frame Interpolation»
- Master Thesis at DisneyResearch Zurich: «Learned Keyframe Interpolation»
BSc in Computer Science
2016 - 2021
ETH Zurich
Bachelor Thesis at DisneyResearch Zurich: «Neural Rendering of 3D Characters: Person-to-Character Translation»
Matura
2011 - 2015
Kantonsschule Wattwil, St. Gallen
- Focus on mathematics and physics
- Final thesis «Faszination Achterbahn: Am Limit der Schwerkraft»
Practical Experience
Machine Learning Engineer
2025 - present
BetterPortrait, Rheinfelden
- Independently designed and deployed the production image editing pipeline, combining diffusion model finetuning and classical computer vision techniques
Co-Founder
2023 - present
TwoMoons, Zurich
- Co-founder of TwoMoons, an immersive board game bar. Designed and developed the guest experience, the venue’s technical infrastructure and conceptualized its overall design
Machine Learning Intern
2024 - 2024
Framestore, London
- Implemented and trained diffusion models for various VFX tasks, focused on testing potential use cases for production workflows
Research Assistant
2023 - 2023
Computer Graphics Lab, ETH, Zurich
- Annotated collected conversation data for use in dialog act and emotion classification
Capture Assistant
2022 - 2023
Advanced Interactive Technologies Lab, ETH, Zurich
- Organise and carry out capture sessions in the motion capture studio
- Post-processed captured data for research and analysis purposes
Research Assistant
2020 - 2021
Computer Graphics Lab, ETH, Zurich
- Developing a Houdini plugin for deep sketch-based smoke simulation
- Implemented and trained a post-processing network based on GAN architecture to enhance flow details and generate high-resolution smoke reconstructions.
Internships
2015 - 2016
Mack Rides, Waldkirch, Germany and Weiß Ingenieure, Freiburg, Germany
- Creating technical drawings with AutoCAD
- Final assembly of roller coaster vehicles
- Fatigue analysis for roller coasters using RSTAB
Publications
Rig-space Neural Rendering
Borer D., Yuhang L., Wuelfroth L., Buhmann J., Guay M. (VISIGRAPP 2021)
Deep Reconstruction of 3D Smoke Densities from Artist Sketches.
B. Kim, X. Huang, L. Wuelfroth, J. Tang, G. Cordonnier, M. Gross, B. Solenthaler (EUROGRAPHICS 2022)
Projects
TwoMoons
An immersive tcg & board game bar: from story development and early sketches to construction and the final space.
Game Lab - Circus Break
Circus Break is a 3D racing-style game for one to four players playing cooperatively as escaped circus animals riding unicycles through rush hour traffic. The game was a project for the Game Programming Laboratory Course 2020 at ETH Zurich.
HoloHue
HoloHue is a mixed reality application for controlling smart lights using the Microsoft HoloLens 2. The project was part of the Mixed Reality lecture at ETH Zurich in 2022.
Computer Graphics - Rendering Competition
As part of the Computer Graphics course at ETH Zurich 2022 we implemented a renderer based on Nori, that allows us to create realistic images using ray-tracing. At the end of the semester I was able to qualify for the rendering competition with my final rendering with the theme "out of place".